Chalenj is a learning and behavior changing platform that facilitates engagement in a fun and effective way.

Everyone has faced a challenge at sometime in their life. Most often the challenges we face happen in isolation, meaning we’re missing out on resources that can help us be successful. With Challenj, we provide a structured approach to achieving results, all through the power of an App. Here is a list of some of the challenges we're addressing today:

  • Unemployment

    Job readiness

    Career development

    Job search

  • Health related issues


    Weight loss


  • Corporate Learning


    Knowledge acquisition

    Learning and development initiatives

  • Social Issues

    Senior Social inclusion

    Single parents


  • Education

    Higher Education Career Services

    High School Orientation


Chalenj Features

  1. Assessments
    1. Chalenj includes the ability to assess users in order to target tasks during a challenge. Based on the assessment, tasks will be administered that are targeted to the needs of each individual user.
  2. Micro-Activities
    1. For each task,users will be required to complete an activity. ‘Micro-Activities’ that are completed by users will be validated through a number of methods. For example, if a micro-activity is to watch a short video, Chalenj will know the user has watched the video by monitoring when it was started and completed.
  3. Scheduling
    1. When setting up a Chalenj, creators will have the option of scheduling how long the challenge will be and when tasks will be assigned. For example, a Chalenj may be scheduled for 10 days with 2 tasks assigned each day, one in the morning and the other in the afternoon. Whatever the schedule, Chalenj provides the flexibility to structure each challenge based on the needs of the targeted population.
  4. Data Collection & Analysis
    1. One of the core components to the Chalenj engine is its ability to capture real-time data for every challenge. Chalenj will track when a user has signed up, started a challenge, completed a task and finished the overall challenge. Based on this data, Chalenj will provide identified themes and patterns from the challenge that can be used to determine change in learning and behaviors.
  5. Mobile Apps
    1. Chalenj provides the option for users to complete tasks and challenges through their phones web browser or download the Chalenj app. The Chalenj app provides access to the user to manage all of the challenges they have participated in.
  6. Reports
    1. Whether you're looking for Chalenj completion rates or in depth analysis of a completed challenge, Chalenj provides reports that can be viewed in multiple formats (i.e., .xls, .pdf, html).
  7. Third-Party Integration
    1. Chalenj can either be a stand alone service or be integrated into other learning management solutions or systems. For example, Chalenj can be incorporated into an LMS training module to complement and support its learning objectives. If a concept needs to be learned, Chalenj can provide an option to complete tasks that allow the user to apply their learning.

Our platform leads to quick implementation and a user friendly self-directed approach to learning and behavioral change.

Getting started on the Chalenj platform is easy and takes three simple steps:

An example of Chalenj in action

  • Case Example

  • Targeted Population
    45+ mature unemployed job seekers

  • Challenge
    Complete 60 tasks in 60 days

  • Challenge Objective
    Introduce career development and job search concepts in a fun and engaging way by getting users to reach out to contacts in their network for help. Research shows that the more active a job seeker is in their job search the more likely for success.

  • Challenge Rules
    User must complete 5 mini assessments in order to receive tasks for each day. Categories and tasks are unlocked over the 60 day period. For example, the self exploration category includes tasks around identifying career interests. When the user has completed the assigned tasks, the next category is unlocked, a mini assessment is completed and tasks are assigned. A task is unlocked each day until completion.

  • Case Example
    9th Grade High School

  • Targeted Population
    High School Freshman

  • Challenge
    Complete orientation tasks in the first week of high school

  • Challenge Objective
    Orientate freshman students to their first year of high school in order to ease the transition to their new environment.

  • Challenge Rules
    Students must complete an assessment in order to receive tasks for the first week. Tasks will include reaching out to certain teachers and administrators, locating certain resources around school and exploring available school activities and clubs. Tasks will be sent out via email or text and reminders will be sent. When the student has completed the assigned tasks, the Chalenj author will receive a report of student completion.

  • Case Example
    Corporate Training

  • Targeted Population
    Customer Service Reps

  • Challenge
    Dealing with conflict

  • Challenge Objective
    Improve how customer service representatives deal with customer conflict.

  • Challenge Rules
    Customer service representatives will complete a quiz to determine what tasks will be assigned to them over a two week period. The number of tasks assigned per day depends on the result of the survey and may include 3-4 task per day. Each task will be no longer than 3-5 minutes to complete and will be spread throughout the day. An example of a task will be a short video and multiple choice questions on how to deal with the scenario presented in the video. Results will be shared directly with the trainer/supervisor. When the two weeks are over, a summary of results will be shared with the CSR and exported automatically to the employee’s HR file.

  • Case Example
    COVID Prevention

  • Targeted Population
    US Population, Canadian Population, India

  • Challenge
    Inform population of best practice prevention measures

  • Challenge Objective
    Teach and reinforce best practices to prevent the COVID-19 disease within the population leveraging gamification methods.

  • Challenge Rules
    Chalenj Users will take an assessment to gauge their current wellness and level of awareness of prevention methods. Based on results, users will be presented with “next steps” if they show symptoms or to track their wellness in a longitudinal manner to early detect hotspots. Prevention methods will either be taught or reinforced based on assessment results.